Lizumo

How to play Mia

You can learn it in two minutes: roll in secret, call a score higher than the last one, and whoever gets the cup decides whether to believe you.

In short

Each player rolls two dice under a cup, looks, and calls a score higher than the previous one, true or not. The next player can believe it and roll in turn, or lift the cup: if the score was a bluff, the caller loses a life; if it was true, whoever lifted loses one. 21, called Mia, beats everything.

What you need

  • Two six-sided dice.
  • An opaque cup and a saucer or coaster to turn it over on.
  • At least two players; it's best with three or more.
  • A way to count lives: most versions give each player 3 or 6, and some people track them with a third die.

How to read the dice

The score isn't the sum. The higher die is the tens and the lower die the units: 5 and 3 reads 53, 6 and 2 reads 62. From strongest to weakest:

216655443322116564636261545352514342413231
  • 21, a 2 and a 1: this is Mia, the highest score.
  • Doubles, from double 6 down to double 1.
  • Everything else, from 65 down to 31, the lowest score.

Your turn

  1. Shake the cup, turn it over on the saucer and look at the dice without showing anyone.
  2. Call a score out loud. It must be higher than the score called before you; if you open the round, anything goes.
  3. You can tell the truth or bluff: all that matters is that your call beats the previous one.
  4. Pass the covered cup to the next player.

Believe it or lift

Whoever receives the cup has two choices:

  • Believe it: roll again without looking at the previous dice, and call an even higher score.
  • Lift: raise the cup in front of everyone. If the dice show at least the score called, it was true and whoever lifted loses a life. If they show less, it was a bluff and the caller loses a life.

When someone calls Mia

Nothing beats 21, so the round ends there. Whoever receives the cup can:

  • accept without looking and lose one life;
  • lift: if it really is 21 they lose two lives, otherwise the caller loses one.

The next round and the end

On Lizumo the player who just lost a life opens the next round; in other traditions the next player does. When you run out of lives you're out, and the last player standing wins.

House rules vary a lot from table to table: you'll find the most common ones on the Variants page.

Your turnPlay against bots, or use one phone as the dice cup with friends.Play Mia